Meu Amigo Caramelo icon

Meu Amigo Caramelo

Virtual Pet - Cozy

Quality Time, Education, Accessibility and Inclusion

Android Web (HTML5) Unity
Meu Amigo Caramelo website

My Roles

Game Programmer

  • Registration, authentication, and communication with the Playfab API
  • Pet's basic needs
  • Status indicators
  • Chapters and quests
  • Minigames: Memory match, puzzle, connect the dots
  • Pet behavior system
  • Trick system
  • HUD and visual feedback

Project Manager

  • Leading a multidisciplinary team of artists and programmers in the development of a digital game project.
  • Coordinating development schedules and task assignments
  • Oversaw the successful porting of the game to mobile platforms.
  • Game showcased at: Brasília Game Fest and Gamescom Brasil 2025.
  • Facilitated cross-functional communication and maintained alignment between creative and technical departments.
  • Monitored project scope, risks, and progress using agile methodologies.

Game Designer

  • Created and documented gameplay mechanics in the GDD on Notion to ensure cohesion between gameplay and narrative.
  • Designed and documented feedback and game juice mechanics in the GDD on Notion to enhance player experience and engagement.
Estação Circular logo

Jardim Circular

Advergame - Cozy

Puzzle Tycoon Cozy Advergame for Estação Circular

Web (HTML5) Unity

My Roles

Game Programmer

  • Waste collection System
  • Drag Drop System
  • Points exchange System (store)
  • UX/UI
  • Dialogues and interactions
  • Animations
BloomHaven flower icon

BloomHaven

Simulation - Cozy

Game concept created in 48 hours - now in development

Windows Unity Game concept created in 48 hours
2 pages - GDD

My Roles

Game Designer

  • Game Concept
  • System Design
  • 2-pages GDD
  • Pitch
  • Visual concept
Flowtography logo

Flowtography

Cozy - Educational

Cozy game about enjoying the nature and taking notes of animals and plants.

Web (HTML5) Unity Game Jam Plus 2023

My Roles

Game Designer

  • Game Concept
  • UI design
  • Level Design
  • Manual

Programming

  • Animal Movement
Albris cover

Albris

MMORPG

MMORPG based on the world of Albris, inspired by Brazilian folklore and culture.

Windows Unity

My Roles

Game Designer

  • Definition of point-and-click mechanics, combat, quests, inventory
  • Level Design (terrain, vegetation, lighting, blockage, item spawning)
  • Quest design
  • Dialogue System
  • Character System (health, damage, level, experience to level up)
  • Environmental System
  • Combat System
  • Inventory System (item, drop chance, quantity, drop percentage)
  • Definition of consumable and key items
  • Definition of equipment and variation of types

Programming

  • Registration, authentication, and communication with the Playfab API
  • Synchronization with Photon server
  • Point and click movement
  • Core RPG combat
  • Drop system
  • Pickup system
  • Progression system
  • Dialogue & quest system
  • Inventory systems
  • Weapons and Wearables
  • Action Bar
  • Animations
  • User Interface
  • Character selection system
  • Soundtrack and sound effects implementation
  • Trailer editing
  • Scene construction
  • Lighting system
Slide icon

Slide

Hypercasual Game

Mobile hypercasual game that challenges your speed and accuracy.

Android Unity

My Roles

Programming

  • Registration system, authentication with Playlab
  • Implementation of UI
  • Sliding game core
  • Implementation of classic mode (with time limit)
  • Implementation of infinite mode (with error limit)
  • Ranking implementation with Playfab API
  • Score and coin system implementation with Playfab API integration
A Lenda de Hayhu cover

A Lenda de Hayhu

FPS

FPS game with pre-colonial Brazil theme

Windows Unreal Engine

My Roles

Game Designer

  • Game Concept
  • Level Design
  • Narrative Design
  • Visual narrative
  • Character Design
  • Enemies Design
  • Items Design
  • Lightning
  • Cinematics
  • UI prototype

Programming

  • First-person camera implementation
  • Player movement implementation
  • Aim and shoot system
  • Skills system (activate magic, dash, double jump, etc.)
  • Enemy AI system (ranged and melee)
  • Puzzle system
  • Player UI
  • Cinematic development
  • Environment development
  • Sound implementation
  • Lighting system
O Chamado da Fera cover

O Chamado da Fera

Adventure Game

Adventure game themed around Cybele's search for her son ICARUS who was "devoured" by the BEAST.

Windows Unity

My Roles

Game Designer

  • Game Concept
  • Level Design (puzzles, key itens, etc)
  • Narrative Design (with Twine)
  • Enemies Design
  • Character Design
  • Items Design
  • Lightning
  • UI prototype

Programming

  • Player lateral movement implementation
  • Cinemachine camera system
  • Parallax scenery system
  • Interaction feedback system with objects and characters
  • Puzzle systems
  • Player physical state system (hidden, poisoned, burned, etc.)
  • Journal completion system
  • Inventory system
  • Pickups system
  • Dialogue system with event triggers
Lofty Dreams logo

Lofty Dreams

Puzzle - Maze

After all, how far can a dream be explored? In this oneiric world, you become a legendary hero, determined to find a worthy adversary for your formidable skills. But is this dream world really what it seems, or is it on the verge of turning into a nightmare?

Windows Unity Game Jam InnoGames

My Roles

Game Designer

  • Narrative Design
  • UI prototype
  • End Game (cinematic)

Programming

  • Enemy AI
  • UI implementation
  • End Game